COLL in practice
When to reach for it instead of OLL, how to recognise a case in the time you have, and the four edge permutations it leaves you with.
By the end you will be able to
- Check edge orientation and choose between OLL and COLL without hesitating
- Recognise a COLL case by family first and side stickers second
- Finish with the four edge permutations and tell them apart at a glance
- Judge the cases where running OLL and PLL is the faster choice
COLL is not an alternative to OLL. It is what you do instead of OLL on the one solve in eight where the last-layer edges arrive already oriented, and the decision has to be made in the same glance you were making anyway.
The check comes first
The last pair goes in and you look at the top face. If the four edges show yellow upwards — a complete cross, whatever the corners are doing — you are in COLL territory. If not, run OLL and PLL as you always have. That is the whole of the decision and it should take no longer than reading an OLL shape.
Seven families
The corner-orientation shapes are the ones you learnt for two-look OLL, and cubers name them by their pictures rather than their numbers.
- Sune and anti-sune — one corner facing up, the other three twisted the same way round
- Pi and H — no corner facing up at all, told apart by which pairs of side stickers line up
- T, U and L — two corners facing up, told apart by where the other two point
Each family holds six cases, one for each way the four corners can sit relative to one another. One of those six is the OLL algorithm you already use, which is a pleasant thing to discover: run plain sune on the right sune case and the corners come out finished rather than merely oriented.
Recognition, in two stages
Reading the family is free; you have been doing it for years. Telling the six cases within a family apart is the new skill, and it is done on the side stickers of the corners rather than the top.
- Read the shape on the top face and name the family. Nothing new here.
- Look around the sides for headlights — two corners on the same face showing the same colour. How many faces have them, and where they sit relative to the twisted corner, is what separates the six.
- Turn the top face to the position your algorithm expects, run it, and finish with one of four edge cases.
The four edge cases
With the corners finished, the four edges must be an even rearrangement of themselves. There are twelve of those, and they fall into four shapes — the same four you met as the second half of two-look PLL, and now the only thing standing between you and a solved cube.
U reversed, and nothing else.When to leave it alone
- When you are not certain within a second. OLL and PLL cost around twelve extra turns and no thinking. Hesitation costs more.
- When you have only half the set. Covered above, and it is the commonest way people lose time to COLL.
- In the middle of a competition average. A set you learnt last week will desert you under pressure. Bring it in when it is boring.