Notation
Every letter, and what it does to the cube.
The notation is small: six faces, two modifiers, and a handful of turns that move more than one layer. Learn it once and every algorithm on this site — and in every guide you will ever read — becomes readable. Each picture below is a solved cube after that single turn, and you can tap any of them to flip back to the solved cube and see exactly what moved.
The letters name positions, not colours
A letter names whichever face is pointing that way at this moment. Turn the cube
in your hands and R becomes a different face entirely. That is why an algorithm
works whatever colour you happen to be looking at, and why so many instructions begin by telling
you how to hold the cube rather than what to turn.
The pictures on this page start from a solved cube drawn the usual way for diagrams: white
up, green in front, red on the right. When you are solving on this site, white goes on the bottom and yellow finishes on top — so during a solve, U is the yellow face. The letters do not change. Only what sits under them does.
The six face turns
One letter per face. Each turns a single layer — the nine pieces on that side of the cube — and leaves the other eighteen where they were.
The top layer, clockwise seen from above. The front row travels round to the left.
The bottom layer, clockwise seen from below. From where you are sitting it looks anticlockwise, and the front row travels round to the right.
The right-hand layer, clockwise seen from the right. The front column goes upwards.
The left-hand layer, clockwise seen from the left — so it looks anticlockwise from the front, and the front column goes downwards.
The face nearest you, clockwise as you look at it. The top row goes round to the right.
The far face, clockwise seen from behind the cube. From the front it reads anticlockwise: the top row goes round to the left.
Two modifiers
Every letter comes in three forms, and they apply to slices, wide turns and rotations exactly as they do to faces.
A quarter turn clockwise, seen from that face.
The same quarter turn the other way round. R' undoes R, and the two together leave the cube untouched. Said aloud as "R prime".
Two quarter turns. It arrives in the same place whichever way you go, so it never takes a prime — nobody writes R2'.
Wide turns: two layers at once
A wide turn takes a face and the slice behind it — two of the three layers, going the
way the outer face goes. Written with a w as Rw, or as a lowercase r. The two spellings mean the same thing, and
you can choose which one this site shows you in the appearance menu.
The right face and the slice behind it, turning together the way R turns. Also written r. Equal to R M'.
The top face and the slice below it, turning the way U turns. Also written u. Equal to U E'.
The front face and the slice behind it, turning the way F turns. Also written f. Equal to F S.
Lw, Dw and Bw exist too, and behave the same way: the face
plus the slice next to it, in the direction of the face.
Slice turns: the middle layer alone
A slice turn moves a middle layer and leaves both outer faces standing. There are three, one per axis. The only genuinely awkward thing about them is which way round each one goes — and that is the thing people forget, so here it is as a table before anything else.
| Slice | The layer | Follows | Name |
|---|---|---|---|
| M | Between L and R | L | Middle |
| E | Between U and D | D | Equator |
| S | Between F and B | F | Standing |
The slice between L and R, following L. The top of the middle column comes towards you and down the front.
The slice between U and D, following D. The front of the belt goes round to the right.
The slice between F and B, following F. The top of the slice goes round to the right.
Slices carry centres, so an algorithm full of M turns can leave a cube that looks solved
but sits rotated. It is also why the H and Z permutations are written with them: rocking the middle
slice back and forth swaps opposite edges without touching a single corner.
Cube rotations: turning yourself, not the cube
x, y and z turn the whole cube in your hands. No piece moves
relative to any other, so nothing is solved and nothing is broken — but every letter that follows
now means a different face, and that is the point of doing one.
The whole cube in the direction of R. The front face rolls up to the top — this is how you look at the bottom layer without losing your place.
The whole cube in the direction of U. The right face comes round to the front. This is the rotation you make between F2L pairs.
The whole cube in the direction of F. The left face comes up to the top, and everything you knew about which hand does what changes with it.
A rotation is the three parallel layers turning together, which is why x is R M' L', y is U E' D' and z is F S B'. Algorithms on this site print rotations in a lighter italic style, so you
can see at a glance where one expects you to move your hands rather than the cube.
Reading an algorithm
Everything on the site is written in the notation above. Seven rules cover all of it.
- Read left to right, one move at a time. Nothing happens at the same time as anything else.
- A prime is the same turn the other way.
R'undoesR; a whole algorithm is undone by reversing it and priming every move. - A
2is half a turn, and never carries a prime. - Direction is judged from outside the face being turned.
MfollowsL,EfollowsD,SfollowsF.- Lowercase and
wmean the same wide turn:risRw, two layers deep. - A rotation changes what every letter after it means. A wide turn changes it for the pieces it carried.
R U R' U', then R' F R2 U', then R' U' R U, then R' F'.Try it
Faces, slices, wide turns and rotations, all on one keypad. Drag the cube to look round the back of it.
M four times and watch the middle column go all the
way round. A better second one: run Rw and then x'. What you are
left with is a single L turn — a wide turn is a rotation and a face turn rolled into
one, which is the whole of why the centres move.The whole thing on one screen
| Symbol | Turns | Which way |
|---|---|---|
| UDRLFB | One face, one layer deep | Clockwise, seen from outside that face |
| R' | The same layer | Anticlockwise — the prime reverses any move |
| R2 | The same layer | Half a turn; direction does not matter |
| RwUwFw | A face plus the slice behind it | The way the outer face goes. Also written r u f |
| M | The slice between L and R | The way L goes |
| E | The slice between U and D | The way D goes |
| S | The slice between F and B | The way F goes |
| x | The whole cube | The way R goes |
| y | The whole cube | The way U goes |
| z | The whole cube | The way F goes |