Two-look OLL
Make the whole top face one colour with ten algorithms instead of fifty-seven: three for the edges, seven for the corners.
By the end you will be able to
- Orient the last-layer edges with one of three algorithms
- Orient the last-layer corners with one of seven, and hold each one the right way round
- Say how likely each case is, and which ones to learn first
- Explain what two-look costs you against full OLL
The first two layers are done and the top is a mess. OLL — orientation of the last layer — turns the whole top face one colour in a single algorithm, ignoring where the pieces end up. There are fifty-seven cases. You are not going to learn fifty-seven algorithms today.
Instead you split the job in two: get the four edges showing yellow on top, then the four corners. Three algorithms for the first half, seven for the second. Ten in total, and seven of the ten are genuine OLL cases that stay with you when you learn the full set.
The edges first
Look at the top face and ignore the corners completely. The yellow edge stickers make one of four shapes: a cross (nothing to do), a straight line, a bent pair, or nothing at all.
Fw is a wide turn: the front face and the layer behind it, together.| Shape | How often | What to do |
|---|---|---|
| Cross already | 1 in 8 | Nothing — go straight to the corners |
| Bent pair | 1 in 2 | The wide-turn version |
| Line | 1 in 4 | The plain version |
| Dot | 1 in 8 | Both, one after the other |
Then the corners
Now every edge shows yellow on top and the corners do not. Seven cases cover it. The first thing to count is how many corners already show yellow on top: none, one, or two. That splits seven cases into groups of two, two and three, and the rest is where the remaining yellow stickers point.
D turns feel odd at first; they are what lets the algorithm hold the back corners still.| Case | Yellow corners on top | How often |
|---|---|---|
| Already done | 4 | 1 in 27 |
| Sune | 1 | 4 in 27 |
| Anti-sune | 1 | 4 in 27 |
| Headlights | 2 | 4 in 27 |
| T | 2 | 4 in 27 |
| Bowtie | 2 | 4 in 27 |
| Pi | 0 | 4 in 27 |
| H | 0 | 2 in 27 |
What this costs you
Against full OLL, two-look costs about five extra turns and one extra pause per solve — a second or so once you are quick. Against not knowing OLL at all it saves far more than that, and ten algorithms is an evening rather than a season.
The seven corner algorithms are OLL cases 21 to 27, kept exactly as they are in the full set. When you come to learn all fifty-seven, these seven are already done.
The ten two-look OLL algorithms Every case with a diagram generated from the moves, and a cube that will run them. Wide turns and slice turns What `Fw`, `Rw` and `M` mean, and how they relate to the turns you already know.