27 cases

Winter Variation

Orient the last-layer corners while inserting the final F2L pair, skipping most of OLL.

When the last F2L pair is ready to insert with a plain three-move insertion and the last layer edges are already oriented, Winter Variation lets you insert the pair and orient all four corners in one algorithm. You arrive at the last layer with only corner permutation and edge permutation left. Cheap to learn relative to the payoff, and a good first taste of "influencing" a later step.

From expert

Sune cases 4

Sune — solved corner at the front-right

WV S1
Not started Expert 9 moves
RU'R2U2RUR'UR

Insert the pair with R U prime R prime and you would be looking at a Sune whose one solved corner sits at the front-right.

Sune — solved corner at the front-left

WV S2
Not started Expert 4 moves
URU2R'

A plain insertion would leave a Sune with the solved corner at the front-left, above the slot you are filling.

Sune — solved corner at the back-left

WV S3
Not started Expert 11 moves
RU'R'U'RUR'URU2R'

Inserting normally would leave a Sune with its solved corner at the back-left.

Sune — solved corner at the back-right

WV S4
Not started Expert 8 moves
UL'URU'LU2R'

Inserting normally would leave a Sune with its solved corner at the back-right.

Anti-sune cases 4

Anti-sune — solved corner at the front-right

WV AS1
Not started Expert 8 moves
UR'U'R2U'R2U2R

A plain insertion would leave an anti-sune with the solved corner at the front-right.

Anti-sune — solved corner at the front-left

WV AS2
Not started Expert 11 moves
RU'R'UR'U'RU'R'U2R

A plain insertion would leave an anti-sune with the solved corner at the front-left.

Anti-sune — solved corner at the back-left

WV AS3
Not started Expert 9 moves
RU'R2U'RU'R'U2R

A plain insertion would leave an anti-sune with the solved corner at the back-left.

Anti-sune — solved corner at the back-right

WV AS4
Not started Expert 7 moves
RUR'U'RU'R'

A plain insertion would leave an anti-sune with the solved corner at the back-right.

Pi cases 4

Pi — clockwise pair at the front

WV Pi1
Not started Expert 10 moves
UR'ULU'R2UL'UR'

Inserting normally would leave a Pi, with the two corners twisted clockwise sitting along the front.

Pi — clockwise pair on the right

WV Pi2
Not started Expert 10 moves
URU2R2U2RUR'UR

A plain insertion would leave a Pi with the clockwise pair down the right-hand side.

Pi — clockwise pair on the left

WV Pi3
Not started Expert 9 moves
UF'RU2R'U2R'FR

A plain insertion would leave a Pi with the clockwise pair down the left-hand side.

Pi — clockwise pair at the back

WV Pi4
Not started Expert 9 moves
RUR2U'R2U'R2U2R

A plain insertion would leave a Pi with the clockwise pair along the back.

H cases 2

H — clockwise pair front-right to back-left

WV H1
Not started Expert 8 moves
URU'R'URU2R'

A plain insertion would leave an H, with the two clockwise-twisted corners on the front-right to back-left diagonal.

H — clockwise pair front-left to back-right

WV H2
Not started Expert 11 moves
RUR'U'RUR'U'RU'R'

A plain insertion would leave an H, with the clockwise pair on the other diagonal from WV H1.

L cases 4

L — solved corners front-right and back-left, front-left clockwise

WV L1
Not started Expert 9 moves
R2DR'URD'R'U2R'

Inserting normally would leave a bowtie with its two solved corners at the front-right and back-left, and the front-left corner twisted clockwise.

L — solved corners front-right and back-left, front-left anticlockwise

WV L2
Not started Expert 11 moves
RU'RD'RU'R'DRUR

The same bowtie positions as WV L1, but the twists run the other way: the front-left corner is twisted anticlockwise.

L — solved corners front-left and back-right, front-right clockwise

WV L3
Not started Expert 8 moves
R2U'L'UR'U'LR'

Inserting normally would leave a bowtie with its solved corners at the front-left and back-right, the front-right corner twisted clockwise.

L — solved corners front-left and back-right, front-right anticlockwise

WV L4
Not started Expert 7 moves
L'U2RUR'U2L

The mirror twist of WV L3: same solved corners, opposite directions.

T cases 4

T — solved pair at the front

WV T1
Not started Expert 7 moves
R2DR'U'RD'R2

A plain insertion would leave a T shape with its two solved corners along the front.

T — solved pair on the right

WV T2
Not started Expert 7 moves
U'L'URU'R'L

A plain insertion would leave a T shape with its solved corners down the right-hand side.

T — solved pair at the back

WV T3
Not started Expert 9 moves
F'U'FR'FRF2UF

A plain insertion would leave a T shape with its solved corners along the back.

T — solved pair on the left

WV T4
Not started Expert 9 moves
U'R'F'RU2RU2R'F

A plain insertion would leave a T shape with its solved corners down the left-hand side.

U cases 4

U — solved pair at the front

WV U1
Not started Expert 10 moves
L'U2RU'R'U'RU'LR'

A plain insertion would leave a U shape — the headlights — with its two solved corners along the front.

U — solved pair on the right

WV U2
Not started Expert 10 moves
U2R'D'RU2R'DR2U'R'

A plain insertion would leave headlights with the solved corners down the right-hand side.

U — solved pair on the left

WV U3
Not started Expert 9 moves
R'D'RUR'DR2U2R'

A plain insertion would leave headlights with the solved corners down the left-hand side.

U — solved pair at the back

WV U4
Not started Expert 10 moves
URU2R2U'RU'R'U2R

A plain insertion would leave headlights with the solved corners along the back.

Everything else 1

Corners already oriented

WV0
Not started Expert 3 moves
RU'R'

The pair is joined at the front-left of the top layer, its two front stickers matching, and all four last-layer corners already show the top colour. Nothing to influence.