11 cases

Commutators

Build your own algorithms: swap exactly three pieces and leave everything else alone.

A commutator is the pattern [A, B] = A B A′ B′, and it is why most last-layer algorithms look the way they do. Understanding it turns memorisation into construction: you can work out an algorithm for a case you have never seen, and it is the foundation of blindfolded solving. This set is a teaching sequence rather than a list to drill.

From expert

The sexy move as a commutator

[R, U]
Not started Expert 4 moves
RUR'U'

Four moves you have done thousands of times. A is R, B is U: turn R, turn U, undo the R, undo the U.

The same commutator backwards

[U, R]
Not started Expert 4 moves
URU'R'

The sexy move with the two halves swapped over.

Six sexy moves

(R U R′ U′)6
Not started Expert 24 moves
RUR'U'RUR'U'RUR'U'RUR'U'RUR'U'RUR'U'

The sexy move done six times over. The cube comes back solved.

A conjugate: setup, act, undo

[F : [R, U]]
Not started Expert 6 moves
FRUR'U'F'

The sexy move with an F in front of it and an F prime behind. You know this one as an OLL, and as the cheapest CMLL case in the library.

A pure edge three-cycle

[M′, U2]
Not started Expert 4 moves
M'U2MU2

Four moves. Three edges cycle — the two on the top of the M slice and the front one on the bottom — and nothing else on the cube moves at all.

The edge cycle, moved with a setup

[U : [M′, U2]]
Not started Expert 5 moves
UM'U2MU

The same four-move commutator with a U in front. It now cycles the right, left and front-bottom edges instead.

The eight-move corner cycle

[R U R′, D]
Not started Expert 8 moves
RUR'DRU'R'D'

Eight moves, three corners cycled — front-right-top, front-right-bottom and front-left-bottom — and not a single edge disturbed.

The corner cycle with a setup move

[U′ : [R U R′, D]]
Not started Expert 10 moves
U'RUR'DRU'R'D'U

The eight-move corner commutator with a U prime before it and a U after. A different trio of corners cycles.

Niklas — a corner cycle inside the top layer

Niklas
Not started Expert 8 moves
RU'L'UR'U'LU

Eight moves alternating right and left. Three top-layer corners cycle and nothing else moves.

A commutator with a half-turn interchange

[R′ F R, B2]
Not started Expert 8 moves
R'FRB2R'F'RB2

Eight moves, three corners cycled, everything else untouched — this time reaching round the back of the cube.

Changing the interchange changes the trio

[R′ D′ R, U2]
Not started Expert 8 moves
R'D'RU2R'DRU2

Eight moves again, and again three corners. Compare with the D-interchange version and see which corners moved.