The sexy move as a commutator
[R, U]Four moves you have done thousands of times. A is R, B is U: turn R, turn U, undo the R, undo the U.
11 cases
Build your own algorithms: swap exactly three pieces and leave everything else alone.
A commutator is the pattern [A, B] = A B A′ B′, and it is why most last-layer algorithms look the way they do. Understanding it turns memorisation into construction: you can work out an algorithm for a case you have never seen, and it is the foundation of blindfolded solving. This set is a teaching sequence rather than a list to drill.
Four moves you have done thousands of times. A is R, B is U: turn R, turn U, undo the R, undo the U.
The sexy move with the two halves swapped over.
The sexy move done six times over. The cube comes back solved.
The sexy move with an F in front of it and an F prime behind. You know this one as an OLL, and as the cheapest CMLL case in the library.
Four moves. Three edges cycle — the two on the top of the M slice and the front one on the bottom — and nothing else on the cube moves at all.
The same four-move commutator with a U in front. It now cycles the right, left and front-bottom edges instead.
Eight moves, three corners cycled — front-right-top, front-right-bottom and front-left-bottom — and not a single edge disturbed.
The eight-move corner commutator with a U prime before it and a U after. A different trio of corners cycles.
Eight moves alternating right and left. Three top-layer corners cycle and nothing else moves.
Eight moves, three corners cycled, everything else untouched — this time reaching round the back of the cube.
Eight moves again, and again three corners. Compare with the D-interchange version and see which corners moved.